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Note: one thing that was pointed out to me (after I found out the hard way) is that increasing the voxel resolution in the tool panel causes a performance hit. I want to mess with other areas too like retopo and painting/baking stuff etc. I didn't use anything other than the build brush and the transpose tool, with maybe some move brush thrown in for tweaking. I put up a couple images there that sort of show how quickly you can get from a sphere to a human body if that helps. Nothing fancy, just quick doodles messing with the tools and fishing for workflows. I also started a wip/sketch thread on the 3dcoat site to sort of document some of my stumbling around in the program. I'll see about doing some vids - I'd like to do some for work anyway. Originally the voxel sculpting felt very lumpy and hard to manage - much smoother now. It's really only been the last couple builds that I've found myself enjoying using the voxel sculpting though. So your initial strokes are actually flat and won't be in relief until your brush stroke ends and then it immediately updates the subdivided mesh. But youre not actually sculpting in its main window, your creating normal maps, thats then are converted to a displacement maps, that then updates a large subdivided mesh. ![]() A lot of people think it's just like zbrush/mudbox. I'll give you the heads-up as its not immediately obvious how 3dcoat works when you start playing. Although in its current state it can be very useful. I think there's a big danger of him taking on too many feature requests from hobbyist and neglecting it production values. When sculpting I find its workflows need ironing out and the tools need refining. I can't see how this is different from what he's doing, other than him being religious. "Don't flame." and the relevant consequence is given for not following the rules, a ban. I believe a closer example would be the rules and guidelines that every forum has. He doesn't blackmail people into changing their opinions. One you don't need to sign with 'I agree to these terms' to continue using the forum, so that seems alright, eh?ĭude, that's a bad example. It doesn't seem like a lot of fuss to me, Ghib. Definitely worth keeping your eye on this one. I've only seen response like that from Nevercenter with Silo in the past. 3D COAT ALTERNATIVE .EXEexe with a fix when it wouldn't run on vista 64. Hell I submitted a bug report a few demos back and he sent me a new. Make suggestions on the forum, andrew is pretty good at answering and implementing new features that way. 3D COAT ALTERNATIVE 64 BIT64 bit and cuda support also on their way, which will give it a massive performance boost. The updates have been coming fast and furious since it was released not too long ago. If you haven't been following this software, this guy is a friggin machine. You can paint directly to the normal map with depth info - which might be more useful once Andrew adds better support for working with low rez meshes (also coming soon). I've decided to buy it just for the paint and retopo tools for now, but I want to play around some more with the sculpting to see what I can do with it anyway. 3D COAT ALTERNATIVE UPDATEThe sculpting needs more work, but there is an update coming in a few weeks apparently that will add volumetric sculpting to the mix, which might just up the game in that area. The retopo tools gather together all the best features from other programs. Support for psd layers is awesome in fact. The Painting is pretty solid and even has a zapplink feature that works with all layers. It's worth watching this one grow when the titans are not thrashing about making headlines. Rick wasn't wrong about Silo so I'll keep checking on this one. Maybe its too early to tell, maybe this is just the first step in many to come. Not sure how much of that is the app holding the artist back or the other way around. Hopefully the dino examples are pointing to its modeling prowls?Īliens classic hallmark of "every time I try to make a pretty human it comes out alien" 3D COAT ALTERNATIVE SKINThe gallery examples are not that amazing, I see a lot of ĭino's: Dino skin is one of the easiest kinds of very forgiving detail, see the mudbox2009 frog painting demo. ![]() If I was going to have a bear of a time learning one or the other I'd have to pick the expanded feature set and mountains of documentation for ZBrush. ![]() It suffers from some of the same ui issues Zbrush does. The Re-Topo tools are interesting but I already have ways of handling that efficiently. Not really sold on it, for a little more you can a lot more, in either Mudbox or ZBrush. ![]()
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